# Compatibilities

{% hint style="info" %}
If you want Trek to be compatible with another datapack/mod, you can suggest it in our [Discord server](https://discord.gg/tkyANZeXRN).
{% endhint %}

### Mods/datapacks that enchance existing biomes

Compatible by default.

### Mods/datapacks that add new biomes

For every mod/datapack that adds new biomes, compatibility requires to be added manually. If your mod/datapack is not in "Supported" list below, then Trek structures just will not spawn in new biomes.

Supported:

* [Floravive](https://modrinth.com/datapack/floravive);
* [Terralith](https://modrinth.com/datapack/terralith);
* [Biomes O' plenty](https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty);
* [Nature's Spirit](https://modrinth.com/mod/natures-spirit);
* [Regions Unexplored](https://modrinth.com/mod/regions-unexplored).

Planned:

* Oh The Biomes You'll Go;
* Oh The Biomes We've Gone;
* William Wythers' Expanded Ecosphere.

### Mods/datapacks that change vanilla villages

Trek compatible only with the ones that change vanilla villages directly = overwrites vanilla villages.

### Other mods/datapacks

Supported:

* [Waystones](https://modrinth.com/mod/waystones).

Planned:

* \---.

Requires testing:

* Countered's Settlement Roads.

### Known incompatibilities

<details>

<summary><a href="https://modrinth.com/datapack/stellarity">Stellarity</a> (fixable)</summary>

Chests in end cities become empty.\
Can be compatible in 2 cases:&#x20;

1. Starting from Stellarity version 5.3.0;
2. Or correctly defined load order of datapacks (Stellarity should load after Trek).\
   Can be achieved with 2 commands in next order:\
   `/datapack disable "<Stellarity_name>"`\
   `/datapack enable "<Stellarity_name>"`

</details>


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